For a substantial amount of time, I felt that quadruped walk was the most difficult exercise for me. It seemed like I only get two or three feet right at once.
I spent a lot of time working on this, but, happy to announce, I’m kind of getting the hang of it now.
My first attempt made the walk look a little too mechanical. I liked the character as a whole but the walk wasn’t great. The dog’s tail wasn’t very convincing either and felt like it wasn’t moving in sync with the body.
The second attempt I made at quadruped walk cycle was much much better than the first. I had to do a lot of iterations but I eventually understood the mechanism. I had to refer to the anatomy repeatedly and break it down for myself.
One other suggestion that I got from one of my classmates was to look at two legs at once. That helped me to pick and correct things easily.
I also tried my hand at a flying bird animation. I am really fascinated with owls and wanted to animate the whole thing. However, I ended up animating just it’s wing’s movement. Here’s how it went: